--- Day 23: Opening the Turing Lock ---
Little Jane Marie just got her very first computer for Christmas from some unknown benefactor. It comes with instructions and an example program, but the computer itself seems to be malfunctioning. She's curious what the program does, and would like you to help her run it.
The manual explains that the computer supports two registers and six instructions (truly, it goes on to remind the reader, a state-of-the-art technology). The registers are named a and b, can hold any non-negative integer, and begin with a value of 0. The instructions are as follows:
hlf rsets registerrto half its current value, then continues with the next instruction.tpl rsets registerrto triple its current value, then continues with the next instruction.inc rincrements registerr, adding1to it, then continues with the next instruction.jmp offsetis a jump; it continues with the instructionoffsetaway relative to itself.jie r, offsetis likejmp, but only jumps if registerris even ("jump if even").jio r, offsetis likejmp, but only jumps if registerris1("jump if one", not odd).
All three jump instructions work with an offset relative to that instruction. The offset is always written with a prefix + or - to indicate the direction of the jump (forward or backward, respectively). For example, jmp +1 would simply continue with the next instruction, while jmp +0 would continuously jump back to itself forever.
The program exits when it tries to run an instruction beyond the ones defined.
For example, this program sets a to 2, because the jio instruction causes it to skip the tpl instruction:
inc a
jio a, +2
tpl a
inc a
What is the value in register b when the program in your puzzle input is finished executing?